This is what I love about Stefanos. It is a great way to get a little bit of self-awareness without getting too deep into the self-reflection process. All you have to do is start a conversation with them about anything that interests you. Stefanos will listen, engage, and help you get to the end, but don’t expect them to just give you a bunch of advice that is all on their “to do” list.
I found this to be very relevant, as Stefanos is one of my favorite characters in the game. I am able to approach him, and talk to him easily. If I have anything to say to him, I can just say “I just wanted to make sure you were okay,” and he will give me the courtesy of not just dropping the mic, but actually speaking to me face to face.
Of course that is not a good way to get him to understand you, as he is busy trying to save the world. The second thing I notice is that Stefanos has a lot of advice on the to do list. I am curious what he has to say about the game’s story line, as I would have thought he would have just been giving me advice on the plot, but instead he’s giving me the gist of what the game is about.
He says the game will be a mix of platforming, stealth, puzzle, and more in a setting that he will call “the future.” His advice for me? “Don’t be a dick.” Not that I’m looking to be a dick, but the fact that he’s giving me this advice while I’m trying to save the world is kind of funny.
Stefanos, the game’s lead developer, has the same advice for all of us when he explains the game’s story in his interview: “Don’t be a dick.” I guess we should all be a dick at this point.
It seems like some of the game’s more interesting mechanics will be coming online in the near future. Specifically, he says we should expect more of the game to resemble old games. I think it will be very interesting to see how the game handles control, specifically the touch screen. We’ll also see more of the stealthy, light puzzle style gameplay we’ve come to expect from stefanos’ other games.
I think the game will be very much like old games, in a way, in that it will feel very familiar. I think the main difference is that we’ll also get to see the game take more of a “stealth” approach to gameplay. That is, it will try to hide you when you’re not looking. It will also try to sneak up on you and sneak away.
As it turns out, stefanos is a 3D action game. It is, in fact, a stealth game. In fact, it tries to hide from everything you do, and only shows you when you are close enough to touch the buttons. The game also has a very light puzzle style gameplay, and will try to sneak up on you by pressing buttons on the touch screen.
Stefanos is one of the most common characters in the game, and we don’t see many of them, but we do see plenty of them and it’s hard to believe that they’re the only ones in the game who aren’t just getting into the game.
The game has very little depth, and is focused on stealth. This is good because no matter how well you do, you cant really hide. But there are very few, if any, characters that are actually stealthy. This is because there is so little screen-to-screen movement. This is also good because it means that you have to actually move before you can hide. This is also good because it means that if you die, you die.