I’ve always been a little shocked by this word. I have no idea what it means, but I’ve always thought of it as the opposite of “fake pleased.
When I saw the concept of fake shocked in a video game, my first thought was that it was similar to when a character is shocked by a game mechanic. They react to it with a mix of shock and surprise.
In the video game world, I guess we would also call this the “fake surprised” reaction. So, basically, the player is shocked by a game mechanic, which then makes them fake surprised. But for us, fake shocked is more like the opposite of fake pleased. When a good player is shocked by a bad game mechanic, they end up fake pleased.
But for us, fake surprised is the opposite of fake pleased. When a bad player is shocked by a good game mechanic, they end up fake pleased.
So, basically, fake surprised is a bit like the feeling of being flattered. When a player feels flattered by a feature of a game, they end up fake pleased. But for us, fake surprised is the opposite of fake pleased. When a player feels flattered by a game mechanic, they end up fake surprised.
Actually, that’s kind of a weird story. The thing about fake surprised is that even though players are flattered by a feature of a game, it makes them upset that they’re flattered by the feature. It makes them feel angry. But for us, fake surprised is the opposite of fake pleased. When a player feels flattered by a game mechanic, they end up fake surprised. But for us, fake surprised is the opposite of fake pleased.
In the case of our fake surprised, the players get upset because they feel like theyre getting a “second look” at the game. If it were a first look, the players would only feel flattered by the mechanics. With a second look though, the players feel like theyve been “seen”. With a third look, they feel like theyve been “heard”. With a fourth look, they feel like theyve been “seen and heard twice”.
We know that the players will get a third look because, in the pre-release, we made a whole “player” list that included everyone, with a bunch of names like “Karma,” “Tiny” and “Lonely.” This is because the game will play a joke on the players. We made the players feel like theyve been heard and seen once, and then on the other hand, we made the players feel like theyve been heard and seen twice.
We actually wanted the players to be able to play the game as if theyve been heard and seen twice, and then when they finally go through the final few levels they will be able to feel that way again. The game will be a joke for the players, but it will also be a joke for the developers. Because we want players to feel like it’s a joke, we want to be able to make a joke.
In order for this to work, we’re going to need to make the game as funny as possible. Because this is a game about making jokes, we want to make sure the players feel like theyve been heard and seen twice. But we also want to make sure the developers feel like theyve been heard and seen once.